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Titania dex pixia 2019
Titania dex pixia 2019













titania dex pixia 2019 titania dex pixia 2019

Titania dex pixia 2019 full#

I'll never stop saying that lantern would actually achieve it's full effect if enemies ran to it at full speed. It would be more efficient to use Spellbind three times and create the same (reduce potential sources of income is damage through CC) effect while setting up status immunity. It makes the ability work against itself and nullifies it's own damage potential. I do not understand the fascination with the slow walk to the lantern. That, in effect, turns lantern into a worse Lull, for more cost. And the explosion radius is ok, but low non-scaling damage. The DOT has low damage and the range is extremely low, so, if it is not cast at the center of a group, enemies usually don't get within range. Secondly, it has a damage component (the reason for it's extra energy cost) that is ineffective. Because any damage or aoe to the lantern sends it flying, probably breaking the CC. The CC is reliant on a mobile unit that requires LOS for the CC to work. But, it works in a pinch if you need status immunity and are in razorwing with tribute buffs. Spellbind takes too long to cast, is a two handed animation, and the range is small. Couple that with 2 good CC abilities and she can be very hard to kill. Titania's kit falls apart however in the sense that evasion makes her survival an rng mechanic, if she gets hit, she dies, even with low chances of getting hit. Titania is about achieving her survivability through evasion and CC, then a big single target damage exalted weapon for when it's time to kill. Then he has an exalted weapon that does good damage, when armor is not present. Baruuk has 3 abilities which provide CC or damage reduction in some form, to give him survivability. I feel like Titania has the same design philosophy as Baruuk, but by a different means.

titania dex pixia 2019

I just tested against a group of lvl 50 Lancers, and all of my Razorflys were gone in about 20 seconds. Healing Razorflys on kill sounds good, but the Razorflys are just too squishy. A slow acting tether doesn't stop the target from being blasted out into space and rendering the ability a waste of energy. And Razorflys are too squishy to expect anything out of, except a minor distraction. Damage reflection on a squishy frame that specializes in "evasion" is just laughableįull Moon: Companions disappear when entering Razorwing, 90% of players go straight into Razorwing at the start of a mission. Thorns: Damage reflection in Warframe sucks, the game simply isn't balanced for it. The way they float around makes them hard to hit, and headshots are pretty much impossible.Įntangle: A 25% slow, even with the new range, is barely noticeable when active. And the ability actually makes it harder to kill enemies. The casting time is a bit long for what it does. Trying to tack on extra effects doesn't fix any issues. These are the problems that need to be addressed. I won't be posting any proposed fixes, but just what the problems with her abilities are. With the recent "rework" and subsequent tweaks, the general feeling towards Titania is that she's still bad.















Titania dex pixia 2019